The phunbox has now been replaced with the algobox, where it includes content created in Phun and in Algodoo. Users allow others to use their work, abiding by the CC3 by-nc-sa license. The Phun community shares scenes under a creative commons 3 by-nc-sa license at phunbox, a community-built filesharing website. The source code for Phun 5 has not been released yet due to phun commercializing, so no addons can be made for phun 5. Phun 4 had many user-made addons such as "Phun Gears", which allowed users to add gears into their scenes, although this feature has now been implemented into Phun 5. Phun has a wide range of community-built tools, including converters for BMP, SVG, blend and AutoCAD formats. The console uses an auto-complete function and structure type organization system, where only the scope will be shown when auto-complete is called (using tab). Like many games, phun features a console window (opened with ~) which allows users to enter thyme code. It can be used to load scenes and alter variables within the program ranging from the strength of gravity to the color of the background. Thyme is a scripting language created by Emil. However, complicated devices can be built such as walkers, engines and transmissions. There is no set objective, and only basic tools. Phun is a sandbox physics program, which heavily concentrates on giving players just enough tools to envision their ideas. Beta 5 work is now complete, and is available at. and demonstrated at the 2009 BETT event in London. The current edition became freeware on march 2013. Algodoo is now available to the public, and has already been made available for the Intel Classmate PCs. Phun Beta 5 was renamed to "Algodoo: Phun Edition" after Phun was taken over by Algoryx Simulation AB. The current official update as of now is beta 5.28. The first public beta of Phun was released on December 17, 2007, and received regular updates. The name "Phun" is a combination of " physics" and "f un", and the built-in programming language is called thyme. It is written in C++, and uses GLEW, SDL, and Boost (including Boost.Filesystem). It is based on the SPOOK linear constraint solver by Claude Lacoursière. Phun is a 2D physics sandbox written by Emil ErnerFeldt for his Master of Science thesis at the Umeå University in Sweden.
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